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Simple Unity C# Script that Demonstrates Basic Player Movement
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed = 5f; // Speed of player movement
void Update()
{
// Get input from arrow keys or WASD keys
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
// Calculate movement direction
Vector3 movement = new Vector3(horizontalInput, 0f, verticalInput) * speed * Time.deltaTime;
// Apply movement to the player
transform.Translate(movement);
}
}
Explanation:
- Script Purpose: This script allows the player object to move horizontally and vertically based on arrow key input.
- Variables: speed: Determines how fast the player moves.
- Update Method: Update(): Called every frame. It retrieves input from the arrow keys (Horizontal and Vertical) or WASD keys using Input.GetAxis.
- Time: deltaTime: Ensures smooth movement across different frame rates by multiplying movement speed by the time passed since the last frame.
- Movement Calculation: Vector3 movement = new Vector3(horizontalInput, 0f, verticalInput) * speed * Time.deltaTime;: Calculates the movement direction based on input.
- Applying Movement: transform.Translate(movement);: Moves the player object in the calculated direction.
Usage:
- Attach this script to a GameObject (e.g., a Player GameObject) in your Unity scene.
- Adjust the speed variable in the Inspector window to control the player's movement speed.
- Press the arrow keys (or WASD keys) during Play mode to see the player object move accordingly.
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