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How to Simulate a Bus Moving Through a City in NetLogo

June 29, 2024
Liam Thompson
Liam Thompson
🇺🇸 United States
NetLogo
Liam Thompson is a distinguished NetLogo Specialist with over 14 years of dedicated experience. He obtained his Master's degree in Computational Modeling from a renowned institution in California, USA.
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Key Topics
  • Craft Dynamic Bus Simulations with NetLogo
  • Step 1: Setting the Stage
  • Step 2: Crafting the Bus Agent
  • Step 3: Orchestrating Movement
  • Step 4: Checking Bus Stops
  • Step 5: The Simulation Dance
  • Conclusion

Dive into the captivating realm of simulating a bus's journey through a city using NetLogo. In this guide, we'll walk through the process of creating a dynamic simulation where a bus gracefully navigates city roads and makes stops at designated bus stations. Whether you're a beginner seeking an introduction to simulation programming or an experienced coder looking to expand your skills, this guide provides a hands-on experience that brings the intricate dance of a bus in motion to life.

Explore the captivating world of simulating a bus's journey through a virtual city using NetLogo with our comprehensive guide at ProgrammingHomeworkHelp.com. Master the art of dynamic simulations as you create a bus journey scenario, complete with city roads and designated stops. Complete your NetLogo assignment while navigating the intricate realm of simulation programming.

Step 1: Setting the Stage

Our first task is to set the stage for our simulation. During the setup phase, we'll establish the foundational elements, including creating roads, defining bus stop locations, and positioning the bus at the starting point of its journey.

```netlogo globals [ roads bus-stop-locations ] to setup clear-all ;; Construct the road network create-roads 10 [ setxy random-xcor random-ycor ] ;; Specify bus stop locations set bus-stop-locations [(10 - random 20) (10 - random 20)] ;; Place the bus at the initial starting point create-bus 1 [ setxy min-pxcor 0 ;; Commencing from the left edge of the world ] reset-ticks end ```

Step 2: Crafting the Bus Agent

Our simulation revolves around the actions of the bus agent. In the world of NetLogo, agents are the dynamic entities that interact within the simulation. Let's define the "buses" breed and outline its distinctive properties.

```netlogo breed [buses bus] buses-own [ current-road next-stop ] ```

Step 3: Orchestrating Movement

The core of our simulation lies in orchestrating the movement of the bus. Our meticulously crafted code ensures that the bus elegantly glides along the city's roads, halting at the designated bus stops along the way.

```netlogo to move-bus ask buses [ ifelse next-stop = nobody [ set next-stop one-of bus-stop-locations ] [ let target-heading towards next-stop face target-heading forward 1 ;; Modify the step size as needed if distance next-stop < 1 [ set next-stop nobody ] ] ] end ```

Step 4: Checking Bus Stops

To facilitate the bus's interactions with the city, we've created a procedure to determine whether the bus has arrived at a bus stop. This crucial step paves the way for implementing specialized actions at each bus stop.

```netlogo to-report at-bus-stop? report any? bus-stop-locations with [distance myself < 1] end ```

Step 5: The Simulation Dance

Now, let's waltz into the heart of our simulation: the main loop. This central construct propels time forward and guides the bus through its urban journey.

```netlogo to go if ticks = 0 [setup] move-bus ;; Explore bus stop interactions if at-bus-stop? [ ; Implement customized actions at each bus stop if needed ] tick end ```

Conclusion

In this exploration of simulating a bus's journey through a virtual city using NetLogo, we've embarked on a fascinating voyage of programming and creativity. From crafting roads and bus stop locations to orchestrating the graceful movements of our virtual bus, we've witnessed how simulation programming can transform abstract concepts into captivating visualizations.

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