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Python Program to Implement Tkinter Assignment Solution

July 04, 2024
Dr. Emily Charles
Dr. Emily
🇬🇧 United Kingdom
Python
Dr. Emily Charles is a highly skilled Python programmer with a Master's degree in Software Engineering from Stanford University. With over 700 completed assignments, she excels in creating intuitive and user-friendly applications, such as MyFitTimer. Dr. Charles's attention to detail and proficiency in UI/UX design guarantee a seamless experience for users.
Key Topics
  • Instructions
  • Requirements and Specifications
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Instructions

Objective
Write a program to implement Tkinter in Python. Tkinter is a widely used library for creating graphical user interfaces in Python. With its user-friendly tools, you can design windows, buttons, and various interactive elements for your applications. If you're facing challenges with this assignment, don't hesitate to seek Python assignment help to ensure you grasp the concepts and complete your task successfully.

Requirements and Specifications

program to implement tkinter in python
program to implement tkinter in python 1
program to implement tkinter in python 2
program to implement tkinter in python 3

Source Code

'''

Created on Feb 13, 2022

@author:

@note: This module handles the creation and functionality of the ImageViewer component, which enables

the user to view an image

'''

from tkinter import *

from PIL import ImageTk, Image

"""

NOTE: For some reason, the PhotoImage from Tkinter won't load images and I kept getting

an error saying that the data from the image could not be load. I googled a solution for

this problem and found that using the ImageTk and Image from PIL would fix the problem

I found that solution here: https://stackoverflow.com/questions/47357090/tkinter-error-couldnt-recognize-data-in-image-file

"""

# Create a class for imageviewer

class ImageViewer:

def __init__(self):

"""

Constructor

:param window: Tk WIndow

:param frame: Frame to put buttons

"""

self.canvas = None

self.view_btn = None

self.close_btn = None

self.window = None

self.buttons_frame = None

self.img = None

def initialize(self, window, frame):

"""

Initialize all components for ImageViewer

:return:

"""

self.window = window

self.buttons_frame = frame

# Create a Label that will work as canvas

self.canvas = Label(self.window, text="")

self.canvas.pack(side=TOP)

# Create buttons

# Create its two buttons

self.view_btn = Button(self.buttons_frame, text="View", command=lambda: self.view())

self.close_btn = Button(self.buttons_frame, text="Close", command=lambda: self.close())

# Add the buttons to a list named buttons

self.buttons = [self.view_btn, self.close_btn]

# Add other components (canvas, text editor, etc) to another list

self.objects = [self.canvas]

self.canvas.pack_forget()

self.view_btn.pack_forget()

self.close_btn.pack_forget()

def show(self, components):

"""

This function will show all required components in the UI

Also, this function receives a 'components' list that contains all other components for

all other editors (image viewer, video player, etc)

The function will take the other components and hide its widgets

:param components: List of components

:return:

"""

# Hide buttons, canvas etc for all other components

for component in components:

component.close()

self.canvas.pack(expand=True, fill="both")

self.view_btn.grid(column=1, row=0)

self.close_btn.grid(column=2, row=0)

def view(self):

"""

This function loads the image and displays it

:return:

"""

self.img = ImageTk.PhotoImage(Image.open('../raw/image.jpg'))

self.canvas.config(image=self.img)

self.canvas.photo_ref = self.img

def close(self):

"""

This function hides all widgets/components for the ImageViewer module

:return:

"""

self.canvas.config(image = None)

self.canvas.photo_ref = None

self.canvas.pack_forget()

self.view_btn.grid_remove()

self.close_btn.grid_remove()

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