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Create a Program to Implement Geometric Shapes in C++ Assignment Solution

July 09, 2024
Sarah Rodriguez
Sarah Rodriguez
🇺🇸 United States
C++
Sarah is a skilled C++ programmer with a Master's degree in Computer Engineering. She specializes in data abstraction, encapsulation, and constructor and destructor functions. With over 600 completed assignments, Sarah's attention to detail and commitment to excellence ensure that students receive well-structured and reliable solutions for their Classes and Top-down Design tasks.
Key Topics
  • Instructions
  • Requirements and Specifications
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Instructions

Objective

Write a C++ assignment program to implement geometric shapes.

Requirements and Specifications

program to implement geometric shapes in C
program to implement geometric shapes in C 1
program to implement geometric shapes in C 2

Source Code

CIRCLE

#include "Circle.hpp" Circle::Circle() { radius = 1.0; } Circle::Circle(double rad) // parametrized constructor { radius = rad; } // getters double Circle::getRadius() {return radius;} // setters void Circle::setRadius(double newrad) {radius = newrad;} // methods double Circle::area() {return PI*radius*radius;} double Circle::circunference() {return 2*PI*radius;} double Circle::diameter() {return 2*radius;} bool Circle::compareWithRect(Rectangle rect) { return rect.area() == area(); }

RECTANGLE

#include "rectangle.hpp" #include Rectangle::Rectangle() { length = 1.0; width = 1.0; } Rectangle::Rectangle(double l, double w) { length = l; width = w; } // getters double Rectangle::getLength() {return length;} double Rectangle::getWidth() {return width;} // setters void Rectangle::setLength(double newlength) {length = newlength;} void Rectangle::setWidth(double newwidth) {width = newwidth;} // methods double Rectangle::area() {return length*width;} double Rectangle::diagonal() {return sqrt(pow(length, 2) + pow(width, 2));} double Rectangle::perimeter() {return 2*(length + width);}

SHAPETEST

#include #include "circle.cpp" #include "triangle.cpp" #include "rectangle.cpp" using namespace std; void display_menu() { // Function to display all the options from the menu cout << "1. Create Circle" << endl; cout << "2. Create Triangle" << endl; cout << "3. Create Rectangle" << endl; cout << "4. Quit" << endl; } int get_option() { // This function asks to user to enter a menu option. // If the option is not valid, the function will keep prompting the user until a valid option is entered int option; while(true) // infinite loop { cout << "Please enter an option: "; cin >> option; if(option >= 1 && option <= 4) // option is valid return option; else // option is invalid cout << "Invalid option." << endl; } } char get_yes_no() { // This function asks to user for Yes (y) or No (N) char option; while(true) { cout << "Do you want to enter the parameters of the shape (Y) or use default values (N)? (Y/N): "; cin >> option; if(option == 'y' ||option == 'Y' ||option == 'n' ||option == 'N') return option; else cout << "Invalid option." << endl; } } double get_double() { // This function prompts user for a double value that is positive double option; while(true) { cin >> option; if(option > 0) return option; else cout << "Please enter only positive values." << endl; } } int main() { bool running = true; // variable used for the while-loop to keep the program running int option; // store user's numeric option here char optionchar; // store user's char input here double radius, base, height, length, width; // double variable to store shapes parameters while(running) { display_menu(); option = get_option(); if(option == 1) // create a circle { // Create circle Circle circle; // Ask if he/she wants to enter the parameters or use default values optionchar = get_yes_no(); if(optionchar == 'y' || optionchar == 'Y') // user wants to enter the parameters { cout << "Enter radius: "; radius = get_double(); // Call parametrized constructor circle = Circle(radius); //circle.setRadius(radius); } // if the option is No, then the circle object created already has default values // Display all info about the circle cout << "***** Circle *****" << endl; cout << "Radius: " << circle.getRadius() << endl; cout << "Diameter: " << circle.diameter() << endl; cout << "Area: " << circle.area() << endl; cout << "Circumference: " << circle.circunference() << endl; cout << endl; } else if(option == 2) // Triangle { // Create Triangle Triangle triangle; // Ask if he/she wants to enter the parameters or use default values optionchar = get_yes_no(); if(optionchar == 'y' || optionchar == 'Y') // user wants to enter the parameters { cout << "Enter base: "; base = get_double(); cout << "Enter height: "; height = get_double(); // Call parametrized constructor triangle = Triangle(base, height); //triangle.setBase(base); //triangle.setHeight(height); } // if the option is No, then the circle object created already has default values // Display all info about the circle cout << "***** Triangle *****" << endl; cout << "Base: " << triangle.getBase() << endl; cout << "Height: " << triangle.getHeight() << endl; cout << "Area: " << triangle.area() << endl; cout << endl; } else if(option == 3) // Rectangle { // Create Rectangle Rectangle rectangle; // Ask if he/she wants to enter the parameters or use default values optionchar = get_yes_no(); if(optionchar == 'y' || optionchar == 'Y') // user wants to enter the parameters { cout << "Enter length: "; length = get_double(); cout << "Enter width: "; width = get_double(); rectangle = Rectangle(length, width); } // if the option is No, then the circle object created already has default values // Display all info about the circle cout << "***** Rectangle *****" << endl; cout << "Length: " << rectangle.getLength() << endl; cout << "Width: " << rectangle.getWidth() << endl; cout << "Area: " << rectangle.area() << endl; cout << "Diagonal: " << rectangle.diagonal() << endl; cout << "Perimeter: " << rectangle.perimeter() << endl; cout << endl; } else if(option == 4) { cout << "Good bye!" << endl; running = false; } } return 0; }

TRIANGLE

#include "Triangle.hpp" Triangle::Triangle()// default constrcutor { base = 1.0; height = 1.0; } Triangle::Triangle(double b, double h) // parametrized constructor { base = b; height = h; } // getters double Triangle::getBase() {return base;} double Triangle::getHeight() {return height;} // setters void Triangle::setBase(double newbase) {base = newbase;} void Triangle::setHeight(double newheight) {height = newheight;} // methods double Triangle::area() {return base*height/2.0;}

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