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Java Card Game Implementation with Dealer and User

July 03, 2024
Donna J. Seymour
Donna J.
🇸🇬 Singapore
Java
Donna J. Seymour, PhD in Computer Science from an esteemed Austrian university, with 8 years of experience in Java assignments. Specializing in advanced Java programming and academic mentoring, ensuring robust solutions and student success.
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Key Topics
  • Java Card Game Implementation: Structure and Modularity
  • Block 1: Class Declaration and Member Variables:
  • Block 2: Constructor
  • Block 3: Run Method
  • Block 4: Deal Cards and Round Management
  • Block 5: Handle Round Method
  • Block 6: Outcome Determination
  • Block 7: Display Results and Reset
  • Conclusion

The Java code defines a card game in which a Dealer competes against a User. The Game class orchestrates four rounds, involving card dealing and user decisions on calls, bets, or quitting. The winner is determined by the total card values. The game's structure is well-organized, with a constructor initializing the players and a run method managing the game flow. The code emphasizes encapsulation, utilizing methods for card dealing, round handling, and outcome determination. It maintains a clear user interface, displaying chip counts and resetting the deck after each game. Overall, the implementation provides a concise and modular representation of a card game scenario.

Java Card Game Implementation: Structure and Modularity

The provided Java code establishes a card game framework featuring a Dealer and User, encapsulating four rounds of card dealing and strategic decision-making. The code showcases a well-structured design, employing a constructor for initialization and a cohesive run method for orchestrating game flow. This implementation is modular, with methods dedicated to card dealing, round management, and outcome determination, promoting code readability. The system maintains a user-friendly interface by displaying chip counts and ensuring deck resets after each game. This well-organized Java code is a valuable resource for understanding game development and can help with your Java assignment by providing insights into encapsulation, modular design, and effective coding practices.

Block 1: Class Declaration and Member Variables:

public class Game { private Dealer dealer; private User user; int betOnTable;

Discussion:

  • The class represents a game scenario with a dealer and a user.
  • dealer and user are instances of the Dealer and User classes, respectively.
  • betOnTable represents the total amount of bets placed during the game.

Block 2: Constructor

public Game(Dealer dealer, User user) { this.dealer = dealer; this.user = user; betOnTable = 0; }

Discussion:

  • Initializes a new game with a specified dealer and user.
  • Sets betOnTable to zero.

Block 3: Run Method

public void run() { // Clears hands, displays introductory information, deals cards, handles rounds, and determines the winner. }

Discussion:

  • The main method for running the game.
  • Clears hands, prints an introduction, and initializes the deck.
  • Deals cards for four rounds, allowing the user to make calls or quit.
  • Determines the winner based on the total value of cards.

Block 4: Deal Cards and Round Management

dealer.dealCards(players); dealer.dealCards(players); dealer.getHand().hideFirstCard(); // ... dealer.dealCards(players);

Discussion:

  • Cards are dealt for each player (dealer and user) in two rounds.
  • The first card of the dealer is hidden.
  • The game consists of four rounds where cards are dealt, and users make decisions.

Block 5: Handle Round Method

private boolean handleRound(int round, Player caller, Player follower) { // ... }

Discussion:

  • Manages the logic for each round, handling user decisions on calls, bets, and following.
  • Returns true if the round has been handled, false if the player decides to quit.

Block 6: Outcome Determination

if (dealer.getHand().getValue() > user.getHand().getValue()) { // Dealer Wins } else if (dealer.getHand().getValue() < user.getHand().getValue()) { // User Wins } else { // Tie }

Discussion:

  • Determines the winner based on the total value of cards at the end of the game.
  • Adjusts the user's chips accordingly.

Block 7: Display Results and Reset

System.out.println(user.getUsername() + ", You have " + user.getChips() + " chips"); dealer.resetDeck();

Discussion:

  • Displays the final chip count for the user.
  • Resets the deck for a new game.

Conclusion

In conclusion, the provided Java code encapsulates a card game framework where a user interacts with a dealer through four rounds of strategic decision-making. The code elegantly organizes game mechanics, such as card dealing, betting, and user choices, within a well-defined structure. Through thoughtful implementation, it successfully simulates a dynamic interaction between the user and the dealer. The game's conclusion intelligently determines the winner based on card values, adjusting the user's chip count accordingly. With an emphasis on modularity and readability, this code serves as a solid foundation for a playable and engaging card game, showcasing effective object-oriented programming principles.

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