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Program To Create a Gaming Room UML Using Java Programming Language Assignment Solutions

June 18, 2024
Dr. Hannah Lynch
Dr. Hannah
🇬🇧 United Kingdom
Java
Dr. Hannah, a distinguished Ph.D. holder from the University of York, brings over a decade of expertise to our service. With an impressive track record of completing 1100+ Java assignments, Dr. Hannah's profound knowledge and extensive experience ensure exemplary solutions tailored to meet your specific requirements.
Key Topics
  • Instructions
    • Objective
  • Requirements and Specifications
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Instructions

Objective

Write a java assignment program to create a gaming room UML using programming language.

Requirements and Specifications

Create-a-gaming-room-UML--in-Java-programming-language (1)

Source Code

ENTITY package com.gamingroom; public abstract class Entity { private long id; private String name; /** * Hide the default constructor to prevent creating empty instances. */ private Entity() {} public Entity(long id, String name) { this.id = id; this.name = name; } /** * @return the id */ public long getId() { return id; } /** * @return the name */ public String getName() { return name; } @Override public String toString() { return "Entity [id=" + getId() + ", name=" + getName() + "]"; } } GAME package com.gamingroom; import java.util.ArrayList; import java.util.Iterator; import java.util.List; /** * A simple class to hold information about a game * * * Notice the overloaded constructor that requires * an id and name to be passed when creating. * Also note that no mutators (setters) defined so * these values cannot be changed once a game is * created. * * * @author coce@snhu.edu * */ public class Game extends Entity { private final List teams; /** * Constructor with an identifier and name */ public Game(long id, String name) { super(id, name); teams = new ArrayList<>(); } /** * Construct a new team instance and adds it to the team list * * @param name the unique name of the team * @return the team instance (new or existing) */ public Team addTeam(String name) { // a local team instance Team team = null; // if found, simply return the existing instance /* * The following line creates the Iterator and uses the Iterator Pattern */ Iterator iterator = teams.iterator(); while(iterator.hasNext()) { Team t = iterator.next(); if(t.getName().compareTo(name) == 0) // same name { team = t; break; } } /* * End of iterator pattern */ // if not found, make a new team instance and add to list of teams if (team == null) { team = new Team(GameService.getInstance().getNextTeamId(), name); teams.add(team); } // return the new/existing team instance to the caller return team; } @Override public String toString() { return "Game [id=" + getId() + ", name=" + getName() + "]"; } } GAME SERVICE package com.gamingroom; import java.util.ArrayList; import java.util.Iterator; import java.util.List; /** * A singleton service for the game engine * * @author coce@snhu.edu */ public class GameService { /** * A list of the active games */ private final List games = new ArrayList<>(); /* * Holds the next game identifier */ private long nextGameId = 1; /* * Holds the next player identifier */ private long nextPlayerId = 1; /* * Holds the next team identifier */ private long nextTeamId = 1; /* * Define required fields and function for the singleton pattern */ private static final GameService service = new GameService(); private GameService() { } public static GameService getInstance() { return service; } /** * Construct a new game instance and adds it to the game list * * @param name the unique name of the game * @return the game instance (new or existing) */ public Game addGame(String name) { // a local game instance Game game = null; // if found, simply return the existing instance /* * The following line creates the Iterator and uses the Iterator Pattern */ Iterator iterator = games.iterator(); while(iterator.hasNext()) { Game g = iterator.next(); if(g.getName().compareTo(name) == 0) // same name { game = g; break; } } /* * End of iterator pattern */ // if not found, make a new game instance and add to list of games if (game == null) { game = new Game(nextGameId++, name); games.add(game); } // return the new/existing game instance to the caller return game; } /** * Returns the game instance with the specified id. * * @param id unique identifier of game to search for * @return requested game instance */ public Game getGame(long id) { // a local game instance Game game = null; /* * The following line creates the Iterator and uses the Iterator Pattern */ Iterator iterator = games.iterator(); while(iterator.hasNext()) { Game g = iterator.next(); if(g.getId() == id) // same name { game = g; break; } } /* * End of iterator pattern */ return game; } /** * Returns the game instance with the specified name. * * @param name unique name of game to search for * @return requested game instance */ public Game getGame(String name) { // a local game instance Game game = null; /* * The following line creates the Iterator and uses the Iterator Pattern */ Iterator iterator = games.iterator(); while(iterator.hasNext()) { Game g = iterator.next(); if(g.getName().compareTo(name) == 0) // same name { game = g; break; } } /* * End of iterator pattern */ return game; } /** * Returns the number of games currently active * * @return the number of games currently active */ public int getGameCount() { return games.size(); } /** * Returns next available identifier for new player instance * and increments it * * @return next available identifier for new player instance */ public long getNextPlayerId() { return nextPlayerId++; } /** * Returns next available identifier for new team instance * and increments it * * @return next available identifier for new team instance */ public long getNextTeamId() { return nextTeamId++; } } PLAYER package com.gamingroom; import java.util.Iterator; /** * A simple class to hold information about a player * * Notice the overloaded constructor that requires * an id and name to be passed when creating. * Also note that no mutators (setters) defined so * these values cannot be changed once a player is * created. * * @author coce@snhu.edu * */ public class Player extends Entity { /* * Constructor with an identifier and name */ public Player(long id, String name) { super(id, name); } @Override public String toString() { return "Player [id=" + getId() + ", name=" + getName() + "]"; } } PROGRAM DRIVER package com.gamingroom; /** * Application start-up program * * @author coce@snhu.edu */ public class ProgramDriver { /** * The one-and-only main() method * * @param args command line arguments */ public static void main(String[] args) { GameService service = GameService.getInstance(); // replace null with ??? System.out.println("\nAbout to test initializing game data..."); // initialize with some game data // Add the games to the GameService Game game1 = service.addGame("Game #1"); System.out.println(game1); Game game2 = service.addGame("Game #2"); System.out.println(game2); // use another class to prove there is only one instance SingletonTester tester = new SingletonTester(); tester.testSingleton(); } }

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