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Add Extra Minigame To Maths Game Using MARS Mips Assembly Assignment Solution

July 09, 2024
Rehana Magnus
Rehana Magnus
🇨🇦 Canada
Assembly Language
Rehana Magnus, PhD in Computer Science from the esteemed Acadia Institute of Technology, Canada. With 6 years of experience, specializes in assembly language programming. Proficient in low-level coding, optimizing performance, and enhancing system functionality.
Key Topics
  • Instructions
    • Objective
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Instructions

Objective

Write an assembly language assignment to add extra minigames to maths games using MARS Mips.

Screenshots of output

Add-extra-minigame-to-maths-game-using-MARs-Mips-assembly 2
Add-extra-minigame-to-maths-game-using-MARs-Mips-assembly 1
Add-extra-minigame-to-maths-game-using-MARs-Mips-assembly

Source Code

.globl main main: menu: li $t0,0 # initialize score to 0 # print menu title la $a0 menus # load string address li $v0,04 # syscall number to print a string syscall # print the string # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print first option la $a0 first # load string address li $v0,04 # syscall number to print a string syscall # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print second option la $a0 second # load string address li $v0,04 # syscall number to print a string syscall # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print third option la $a0 third # load string address li $v0,04 # syscall number to print a string syscall # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print fourth option la $a0 fourth # load string address li $v0,04 # syscall number to print a string syscall # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print fifth option la $a0 fifth # load string address li $v0,04 # syscall number to print a string syscall # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print sixth option la $a0 sixth # load string address li $v0,04 # syscall number to print a string syscall # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # prompt user to enter a choice number la $a0 choice # load string address li $v0,04 # syscall number to print a string syscall # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # read choice number from user li $v0, 05 # syscall number to read a number syscall # read the number move $t1,$v0 # save choice number in t1 generate: # generate first random number li $a1,10 # generate a number between 0 and 9 li $v0, 42 # syscall number to generate random number syscall # generate the number move $t2,$a0 # save random number in t2 # generate second random number li $a1,10 # generate a number between 0 and 9 li $v0, 42 # syscall number to generate random number syscall # generate the number move $t3,$a0 # save random number in t3 beq $t1,1,add # if choice = 1, go to add beq $t1,2,sub # if choice = 2, go to sub beq $t1,3,mul # if choice = 3, go to mul beq $t1,4,div # if choice = 4, go to div beq $t1,5,mod # if choice = 5, go to mod beq $t1,6,exp # if choice = 6, go to exp # if it's any other option, exit li $v0,10 # syscall number to exit program syscall # exit program add: li $t4, '+' # operation is + add $t5, $t2, $t3 # calculate the result of the add operation, save in t5 j read # read user guess sub: li $t4, '-' # operation is - sub $t5, $t2, $t3 # calculate the result of the sub operation, save in t5 j read # read user guess mul: li $t4, '*' # operation is * mult $t2, $t3 # calculate the result of the mul operation mflo $t5 # save multiplication result in t5 j read # read user guess div: beqz $t3, generate # if divisor is zero, generate another pair of numbers mult $t2, $t3 # multiply to get an exact division all the time mflo $t2 # use multiplication as first operand li $t4, '/' # operation is / div $t2, $t3 # calculate the result of the div operation mflo $t5 # save division result in t5 j read # read user guess mod: beqz $t3, generate # if divisor is zero, generate another pair of numbers li $t4, '%' # operation is % div $t2, $t3 # calculate the result of the mod operation mfhi $t5 # save remainder result in t5 j read # read user guess exp: andi $t3, $t3, 3 # use exponents between 0 and 3 li $t4, '^' # operation is ^ li $t5, 1 # initialize result to 1 beqz $t3, read # if exponent is zero, end move $t6, $t3 # copy exponent to t6 exploop: mult $t5, $t2 # else, multiply by base again mflo $t5 # save result in t5 addi $t6, $t6, -1 # decrement exponent bnez $t6, exploop # repeat while exponent is not zero read: # print the first generated number move $a0, $t2 # load first generated number li $v0,1 # syscall number to print an integer syscall # print the number # print a space li $a0,' ' # load space character li $v0, 11 # syscall number to print a character syscall # print the character # print the operation move $a0,$t4 # load selected operation character li $v0, 11 # syscall number to print a character syscall # print the character # print a space li $a0,' ' # load space character li $v0, 11 # syscall number to print a character syscall # print the character # print the second generated number move $a0, $t3 # load second generated number li $v0,1 # syscall number to print an integer syscall # print the number # print a space li $a0,' ' # load space character li $v0, 11 # syscall number to print a character syscall # print the character # print an equal sign li $a0,'=' # load the equal character li $v0, 11 # syscall number to print a character syscall # print the character # print a space li $a0,' ' # load space character li $v0, 11 # syscall number to print a character syscall # print the character # read user guess li $v0, 05 # syscall number to read an integer syscall # read integer bne $t5,$v0,gameover # if the result is not equal to calculation it's game over score: addi $t0,$t0,1 # else, increment score j generate # generate another pair gameover: # print wrong answer la $a0 wrong # load message string address li $v0,04 # syscall number to print a string syscall # print the string # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print end score message la $a0 result # load address of message li $v0,04 # syscall number to print a string syscall # print the string # print the score move $a0,$t0 # load current score li $v0,01 # syscall number to print an integer syscall # print the number # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print game over message la $a0 end # load address of message li $v0,04 # syscall number to print a string syscall # print the string # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # print prompt to ask if user wants to play again la $a0 gameovermenu # load address of message li $v0,04 # syscall number to print a string syscall # print the string # print a newline li $a0, 10 # load newline character li $v0, 11 # syscall number to print a character syscall # print the newline # read number from user li $v0, 05 # syscall number to read an integer syscall # read integer beq $v0,1,menu # if user selected 1, repeat option menu stop: li $v0,10 # syscall number to exit program syscall # exit program .data menus: .asciiz "List of the number associated with the operations:" first: .asciiz "1 => Add" second: .asciiz "2 => Sub" third: .asciiz "3 => Multiplication" fourth: .asciiz "4 => Divide" fifth: .asciiz "5 => Modulo" sixth: .asciiz "6 => Exponent" choice: .asciiz "Enter your choice" wrong: .asciiz "Wrong Answer" end: .asciiz "Game Over" gameovermenu: .asciiz "Do you want to Play Again 1 => Yes 2 => No" result: .asciiz "Your Score is: "

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